Create a virtual ant farm and compete with your friends.
Note: Multiplayer (i.e. importing and exporting ant colonies) is not supported for the browser version
The motivation for this game was to develop a game which fostered tend and befriend behaviour; giving players something to take care of during periods of social isolation. The game is designed to require infrequent input from the user, simulating an ecosystem which the user can influence and observe.
The multiplayer aspect is designed to generate a feeling of presence from the other party in an asynchronous manner – once a friend sends you their ant ‘code’, you can then play against their ants and discover their strategies over a long period of time without direct input from the friend. In this way, the presence of the friend can be felt throughout the day, as the two colonies of ants interact.
Ants periodically spawn and seek out nearby resources to harvest. Once their carrying capacity is reached, they will return to the nearest nest to deposit their resources. Upon spotting an enemy ant, they may choose to either attack or ignore them. Ants have limited vision, and will wander randomly until they find an item of interest. Once a nest reaches maturity and has enough food, it will spawn queens, who will create new nests. Ants can die from combat and old age.
The player can adjust the stats of newborn ants by opening the menu in the top left corner. Once a player is happy with their species of ant, they can export their genetics strain to the server. By passing their unique player ID on to a friend, the friend is then able to import the player’s ants into their own game as the red species. In this way, players are able to compete with each other asynchronously.
The game is designed to be slow paced, supporting a contemplative play style.
Antsolation is an app built for the 2020 Oxford Hackathon over 24 hours. As such it is very much an alpha.
The current build has not been optimised for or tested on mobile devices.